Apprendre de Las-Vegas
Voici un article très intéressant sur l'interaction design et l'expérience usager.
...Vegas understands user experience. Aside from Disney, few people think about creating total experiences. The carpet is designed to keep you in the building. Oxygen is pushed into the room to keep you there. The ceiling is painting like the daytime sky. Vegas understand both the macro and micro levels of designing experiences.
Las Vegas is not made like an ordinary city. Instead it is organized around a pattern of activities. You have gambling and shopping and hospitality in the same way that MySpace is organized around a pattern of activities. You can perform complimentary activities in one place...
Ayant participé à la conception du site MGM Grand, comme interaction designer, je trouve que nous avons réussi à comprendre et à transmettre cette vision. Faire vivre en un instant sur le site, ce que la personne sur place aura la chance d'expérimenter.
Libellés : casino, experience usager, interaction design, las-vegas, mgm grand